I haven't played very much of the game yet, but it's great so far! I wonder... since the tentacle monsters you encouter are all to breed the player character, would it be possible to implement some kind of transformation that "futafies" the character to make them spread the tentacle seed?
Probably not happening, I'm afraid. It's a little too niche and would be relegated either to a single bad end, or would require a lot of checks added to existing content. But I'm glad you're enjoying the game!
I was looking for something quick to play last night and I actually found myself having to come back to this today. It was much longer than what I expected but it was worth it. Even minus all the smut the game is very engaging, which is something that's pretty hard to achieve in my opinion, but it's all for the best.
I will admit I felt kinda guilty skipping over all the sex scene text as writing seems to be your primary area of expertise but nonetheless I found the story captivating and seeing M10 through her mission and earning her a satisfying ending was enough to keep me going. Maybe that's actually a compliment, I don't know? It means you have a perfectly functional plot and that's a good thing to aspire for.
The combat was also definitely functional. Wasn't the most intricate web of mechanics and interactions I've ever had to untangle, but that's not really the point of the game, is it? Had the game on the strict level cap and Hard all the way and I did lose to Mimi once, but on the second time around better preparation is all it took (finished at level 8). I didn't find much use for a weapon other than the Hull Cleanser but maybe that's because I had already invested enough upgrades into it and getting more Bits was proving to be rather difficult.
As a final note, it would be nice being able to modify weapons without unequipping them. Sure, it's for immersion, but I think it's not worth the inconvenience of having to unequip the weapon, modify it, then equip it again considering the slight pauses the game does whenever you perform an action.
Other than that, the game does manage to pull off everything it wants to and I can say for sure those were some well-spent hours. Good job!
Thank you very much for your in-depth thoughts, and I'm glad you enjoyed MERCANOID!
While a lot of effort did go into the smut, an equal amount of effort went into character and story, so I don't really mind at all. ♥ As for combat, it's my hope that it's more engaging than just mashing Attack, but without veering into puzzle territory for every single fight - it sounds like that balance has been struck nicely with you. But interesting, something I've found in feedback is different people swear by different weapons, which is great to read for a game with a much more limited sandbox to future projects I have in mind with larger scope.
On the topic of modification: Pauses? Do you mean when you're opening Dialogs, like the inventory windows? I've not encountered any delay in those, so that's a little odd. As for this limitation - it was done to cut down on any bugs that might've occurred on my end from actively adjusting a weapon's stats whilst equipped, as well as shaving the Modification scripts a little. But I'll keep it in mind.
got through 95% of this but can't figure out Meh and don't want to hit the boss without 100%ing the rescues. Any general guidance on what the interesting information is?
an interesting game, kinda reminds me of trials in tainted space and the Alien franchise, not to mention magic combined with techlogy, thats rare. Since sleep and rest are possible options, i assume the player might become human in the future? could make the scenes more interesting.
And please don't take this the wrong way but seing such situations in games and movies, makes me always a bit unease, having to think of a certain aspect
Mm! MERCANOID is a far-flung future glimpse at a much bigger world that I'm going to be working in. By this era, it's a melting point of mutant post-humans, fae, and aliens.
Sleep and Rest are actually present due to this game being built on a framework I've created for making future titles in. I originally dummied them out when creating Mio's personalized Android-specific options, but then I thought it added some interesting flavour to leave them in.
Not taken the wrong way at all! But rest assured, I'm striving not to make things uncomfortable. I might toy with horror angles here and there, but it's for lewd purposes, not surprise malice. ♥
For obvious reasons, children are not present at a tentacle monster production facility, so no worries there. Any such underage content or even implications is never happening from me.
of course, thus me saying don't get it wrong. i just meant in general. Children trapped on a station/ship with a monster like a xenomorph, would be the worst for them. sex apart, it would be most likekly the same situation for them here, scared out of their minds
Just finished the game yesterday, I was quite pleased to see it was a completed game for once. I find the pixel art style pretty well done for the very few illustrations in the game. I think you could have spared some time to make simple sprites to help us visualize how th enemies look, but that's a minor gripe.
It was a fun experience, and it was nice to actually have some real RPG and combat elements in it instead of just a few choices in an otherwise kinetic text game. I was afraid the story would quickly branch out and become overly complex for its sake, but it's actually a fairly straighforward and self-contained story that's easy to follow.
I appreciate the fact that you unlock the sex scenes on winning the fights, unlike all those Japanese games where you have to lose and waste your time doing the fight again, which always was mind-boggling and unfun to me. Some scene are pretty tame in my eyes, but most of them are kinda hot, I liked them a lot.
I hope to see more games from you, as this one shows a lot of promise.
The spritework is a mixture of my work and edits of bought assets. I am not an artist, so I did what I could with what I had - I'm very slowly learning, but emphasis on slow. My attempts at art for the enemies in the game I deemed to be... detracting, at best.
I'm pretty happy with the combat system, so thank you! And mm, I kept the story linear for this one and let the side content be side content for the most part.
Yes! That's my solution to that exact problem. Making loss scenes less of a pain to enjoy. As for the content of the scenes, I tried to keep things generally crowd-pleasing for this, as it is essentially a demo of me, my framework, and my smut.
I'll be cooking up more soon enough, don't you worry!
Glad to hear you enjoyed it! I am more likely to make something new (and hopefully quicker) than to add more content to MERCANOID, but I may make a content update for it later in time.
As for Open Sourcing - Twine games by their very nature are modifiable. I can't prevent that, and I do not mind - but my code is extremely messy and will be difficult for most people to untangle, ahah...
PS: Likewise, I hope google's translation is adequate!
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I haven't played very much of the game yet, but it's great so far! I wonder... since the tentacle monsters you encouter are all to breed the player character, would it be possible to implement some kind of transformation that "futafies" the character to make them spread the tentacle seed?
Probably not happening, I'm afraid. It's a little too niche and would be relegated either to a single bad end, or would require a lot of checks added to existing content. But I'm glad you're enjoying the game!
by the way, i love the top gear reference you built in, gave me a laugh!
I was looking for something quick to play last night and I actually found myself having to come back to this today. It was much longer than what I expected but it was worth it. Even minus all the smut the game is very engaging, which is something that's pretty hard to achieve in my opinion, but it's all for the best.
I will admit I felt kinda guilty skipping over all the sex scene text as writing seems to be your primary area of expertise but nonetheless I found the story captivating and seeing M10 through her mission and earning her a satisfying ending was enough to keep me going. Maybe that's actually a compliment, I don't know? It means you have a perfectly functional plot and that's a good thing to aspire for.
The combat was also definitely functional. Wasn't the most intricate web of mechanics and interactions I've ever had to untangle, but that's not really the point of the game, is it? Had the game on the strict level cap and Hard all the way and I did lose to Mimi once, but on the second time around better preparation is all it took (finished at level 8). I didn't find much use for a weapon other than the Hull Cleanser but maybe that's because I had already invested enough upgrades into it and getting more Bits was proving to be rather difficult.
As a final note, it would be nice being able to modify weapons without unequipping them. Sure, it's for immersion, but I think it's not worth the inconvenience of having to unequip the weapon, modify it, then equip it again considering the slight pauses the game does whenever you perform an action.
Other than that, the game does manage to pull off everything it wants to and I can say for sure those were some well-spent hours. Good job!
Thank you very much for your in-depth thoughts, and I'm glad you enjoyed MERCANOID!
While a lot of effort did go into the smut, an equal amount of effort went into character and story, so I don't really mind at all. ♥ As for combat, it's my hope that it's more engaging than just mashing Attack, but without veering into puzzle territory for every single fight - it sounds like that balance has been struck nicely with you. But interesting, something I've found in feedback is different people swear by different weapons, which is great to read for a game with a much more limited sandbox to future projects I have in mind with larger scope.
On the topic of modification: Pauses? Do you mean when you're opening Dialogs, like the inventory windows? I've not encountered any delay in those, so that's a little odd. As for this limitation - it was done to cut down on any bugs that might've occurred on my end from actively adjusting a weapon's stats whilst equipped, as well as shaving the Modification scripts a little. But I'll keep it in mind.
Again, glad you enjoyed! ♥
got through 95% of this but can't figure out Meh and don't want to hit the boss without 100%ing the rescues. Any general guidance on what the interesting information is?
Talk to everyone you've rescued. Red and blue make purple. ♥
an interesting game, kinda reminds me of trials in tainted space and the Alien franchise, not to mention magic combined with techlogy, thats rare. Since sleep and rest are possible options, i assume the player might become human in the future? could make the scenes more interesting.
And please don't take this the wrong way but seing such situations in games and movies, makes me always a bit unease, having to think of a certain aspect
Mm! MERCANOID is a far-flung future glimpse at a much bigger world that I'm going to be working in. By this era, it's a melting point of mutant post-humans, fae, and aliens.
Sleep and Rest are actually present due to this game being built on a framework I've created for making future titles in. I originally dummied them out when creating Mio's personalized Android-specific options, but then I thought it added some interesting flavour to leave them in.
Not taken the wrong way at all! But rest assured, I'm striving not to make things uncomfortable. I might toy with horror angles here and there, but it's for lewd purposes, not surprise malice. ♥
of course! and well how should i say, while irs rarely shown due to ethics, children would have it the worst in such a situatins, know what i mean?
For obvious reasons, children are not present at a tentacle monster production facility, so no worries there. Any such underage content or even implications is never happening from me.
of course, thus me saying don't get it wrong. i just meant in general. Children trapped on a station/ship with a monster like a xenomorph, would be the worst for them. sex apart, it would be most likekly the same situation for them here, scared out of their minds
Just finished the game yesterday, I was quite pleased to see it was a completed game for once. I find the pixel art style pretty well done for the very few illustrations in the game. I think you could have spared some time to make simple sprites to help us visualize how th enemies look, but that's a minor gripe.
It was a fun experience, and it was nice to actually have some real RPG and combat elements in it instead of just a few choices in an otherwise kinetic text game. I was afraid the story would quickly branch out and become overly complex for its sake, but it's actually a fairly straighforward and self-contained story that's easy to follow.
I appreciate the fact that you unlock the sex scenes on winning the fights, unlike all those Japanese games where you have to lose and waste your time doing the fight again, which always was mind-boggling and unfun to me. Some scene are pretty tame in my eyes, but most of them are kinda hot, I liked them a lot.
I hope to see more games from you, as this one shows a lot of promise.
I'm glad you enjoyed your time with MERCANOID! ♥
The spritework is a mixture of my work and edits of bought assets. I am not an artist, so I did what I could with what I had - I'm very slowly learning, but emphasis on slow. My attempts at art for the enemies in the game I deemed to be... detracting, at best.
I'm pretty happy with the combat system, so thank you! And mm, I kept the story linear for this one and let the side content be side content for the most part.
Yes! That's my solution to that exact problem. Making loss scenes less of a pain to enjoy. As for the content of the scenes, I tried to keep things generally crowd-pleasing for this, as it is essentially a demo of me, my framework, and my smut.
I'll be cooking up more soon enough, don't you worry!
Oh...... A sufficient amount of text and excellent detail description incredibly outstanding! I really like winning can also unlock the scene.
And I saw a Mature, has the potential to RPG framework, it is difficult to imagine twee can do it to this degree.
um.....you're using Harlowe or sugarcube?
ps. Translated from Chinese, may be a little strange
Hello! This game was made in Twine 2, Sugarcube. Sugarcube's capabilities are generally considered to be easier to expand.
The game is built on my RPG framework, to be reused for future titles.
I am glad you enjoyed the game!
PS: I'm going to try translating this back, I hope I got it right!
你好!这个游戏是用 Twine 2、Sugarcube 制作的。 Sugarcube 的功能通常被认为更容易扩展。
该游戏基于我的 RPG 框架构建,可在未来的游戏中重复使用。
我很高兴你喜欢这个游戏!
Oh! sugarcube! I've seen many content-rich works choose it, it seems to be really suitable for freely expanding. I also want to try it.
I'm looking forward to the new content of this game, and I'm also hoping to see your new work - I haven't been this excited for a long time since Dawn of Corruption and Broken Dreams Correctional Center.
And...would you consider open-sourcing? Like...Fort of Chains (it's really a pity that this great work was discontinued) and Degrees Of Lewdity.
I'm glad you're happy about my compliments (anyway very happy), keep it up
:P
Ps. I hope claude's translation is accurate
哦!sugarcube!我见过很多内容丰富的作品都选择了它,看来它真的很适合随心所欲的扩展,我也想尝试一下了。
我很期待这个游戏的新内容,也很希望看到你的新作品——在Dawn of Corruption和Broken Dreams Correctional Center之后我很久没有这么期待过了。
以及……你会考虑开源吗?就像……Fort of Chains(这个很棒的作品停更了真让人遗憾)和Degrees Of Lewdity一样。
我很高兴你会因为我的称赞感到开心(总之很开心),加油
:P
Glad to hear you enjoyed it! I am more likely to make something new (and hopefully quicker) than to add more content to MERCANOID, but I may make a content update for it later in time.
As for Open Sourcing - Twine games by their very nature are modifiable. I can't prevent that, and I do not mind - but my code is extremely messy and will be difficult for most people to untangle, ahah...
PS: Likewise, I hope google's translation is adequate!
很高兴听到你喜欢它!与向 MERCANOID 添加更多内容相比,我更有可能制作新内容(并且希望更快),但我可能会稍后对其进行内容更新。
至于开源 - Twine 游戏本质上是可以修改的。我无法阻止这种情况,而且我不介意 - 但我的代码非常混乱,对于大多数人来说很难解开,啊哈哈......
PS:同样,我希望谷歌的翻译足够!
Very glad I stumbled upon this.
I liked the breadth of characters, and especially the mechanic that lets you view the defeat scenes while still "winning".
Encore!
Glad you enjoyed it! I'm catching some rest at the moment, but I'll be making more stuff soon enough!
Amazing! I loved it! I 100%'d the game and would love to see more like it.
Thrilled to hear it. More is on the way!
Goddamn
♥
Excellently written smut, fun mechanics and combat, lovely characters!
♥
Eez very good. Descriptive, wry prose and spicy smut scenes. Some solid turn-based gameplay as well.
I'm thrilled that you enjoy it! ♥
M10, my beloved.
Do it for her!