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(-1)

Hey boss! Chanced across this on TFGames, expecting I'll have tons of fun, but I noticed the lack of the breast-expansion tag, which'd make it both more accurate AND more likely to be found by folks like me B)

(+3)

Itch.io  has a limit of 10 tags per game/project, so it behoves me to focus on the tags most relevant to the game. BE is a kink featured in the game in a couple of places, but it isn't a central kink. Whereas on TFGames, when submitting a title, there are preset tags that have to be checked (or left unchecked). 

On that note; on the thread for my  TFGames submission of the game, I've listed all of the TF content I could think of, so people who consider it their focus can decide for themselves whether this game is worth their time. TF is an interest of mine, but my games are going to give people the most bang for their buck (or time) if they're into a mix of things!

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Just played through again on hard with a strength build and had a blast!

(+3)

Heck yeah! Glad you enjoyed enough to replay. ♥

(+2)(-1)

Had to make an account finally because  just need to do a long comment about this game I loved it so much!!!

For context, I'm asexual and have joked with my friends about finding a horny game that I actually like and been searching on and off. Genuinely I think this is the first one I loved for both its horny parts and the game parts. 

Loved loved loved the combat system, the flow/glow system felt really really good, items were situational but very fun (I stocked up on so much redline), the level up system reminded me of fallout new vegas which I adore, and the weapons were so unique that I was sad there wasn't a way to respec because I wanted to try them all. Plus it actually felt like a proper RPG with ramping power, at the end I could kill just about anything in a turn with B4B3 + security drones + special attacks. It also felt like an RPG with so many different ways to solve problems  without being punished for not having a specific build. Forceful weapons are hidden behind things that strength helps with, Tricky weapons are hidden behind things that Wisdom helps with, etc. Its great!

As for the horny parts I loved that they were locked behind losing all your hp, but if you had enough focus you could still get out. A lot of horny games do the hp vs mental hp thing and maybe I'm forgetting one but this is the first one I've seen where the mental hp actually feels impactful outside of just being a countdown to sex.

As for the sex, I can't really speak on it- Sorry, the bit of the smut I did read was really good! As the previous two comments mention I love how you describe "slam fucking" and the tone of the smut over all.

The characters are lovely. Each of them is one note and an existing archetype, but they never felt like jokes or stereotypes. I especially loved Ruzi, special thank you for making her feel so relatable. <3

The story is simple and a thinly veiled excuse for tentacle porn, which I respect. But what I find so much more amazing is the care that went into everything surrounding the plot. The little epithets for each monster, the in universe logs explaining how they were a product. The descriptions of items and rooms! New Text For Every Single Tile!!! The Codex!!!!!! Augh, its perfect. I may not be willing to click through the sex scenes that are the main draw of the game, but fictional company lore?? Sign me the fuck up. Plus the universe is just so wild yet takes itself so seriously! I love it!

Also! Technically related to the last point but, I was surprised the themes of identity with the buildborn and the tentacle non-con were all wrapped up in a lovely bow thematically. "Be who you want to be, don't let people take that from you" and "Too much of a good thing is bad" are very simple messages, but they were delivered very sweetly and were wholly unexpected.

Mio was an amazing character to play as. Her deadpan reactions, bouts of emotion, and internal dislodge was very fun. I was partially role playing her as asexual because she seemed so disgusted or put off by everything, the endings proved that interpretation wrong of course, but it was still fun!

Small thing but loved all the maps and icons, they look amazing!

Gosh what left can I say, um, loved the weapon upgrade system, the quests were fun and never felt tedious, the good ending was adorable, 

 Iziria's quest was really fun needing to manipulate the systems to lose but not fully lose and then make it back in one piece was a great puzzle, I can't help but wonder if I missed the connection between Nova and Mio but I really want to know what's going on between them!

The only minor nitpicks I have is there were a few bugs: items becoming other items, selling one weapon but it sells the equipped one, things like that. But, it never dulled the experience and was never a huge set back.

I really want to play this again on hard with a strict level cap and 0.75 exp and money! Sounds like a fun challenge! Maybe a strength build?

Anyways, this is probably going on for way too long, sorry!! Amazing game, 10/10, will be recommending it, 100% playing anything you make in the future. I wish I had money to give you, I hope you have a wonderful day!! <3

(+2)

Thank you very much for the kind words! They were enjoyable to read. :>

As for Nova and Mio, no resolution to that question exists in MERCANOID. Perhaps it'll be revealed some time in the future. :3c

As for the two bugs you encountered, I!... have not had those reported! But the framework I built MERCANOID on has since gone through major overhauls, including an almost total replacement and functionality upgrade of the inventory system, so hopefully they'll be fixed for the next project.

Whenever that might be. 🎃

(+1)(-1)

Honestly better than t.i.t.s. The writing is amazing, every character is super cute, the combat is more fun than i ever expected even making me think of combos to help deal with certain baddies. Can't wait to see what else you make <3 (also the way you describe fertilization and "slam fucking" is the hottest thing in the game)

(+1)

Glad you enjoyed it!~ Thank you for taking the time to comment as such, it puts a smile on my face. I'm currently hard at work overhauling some aspects of the framework the game is built on for future projects... 👀

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Ecstatic to hear that! You've got talent!!!

(+2)

Got the good ending, really really enjoyed the game. I loved the tone of it all. It's a lot, hm, kinder than most games in this genre.

(+1)

I'd say that's one of my goals in writing, even if I'm dealing with on-paper darker material. I'm glad you enjoyed it! ♥

For some reason, I cannot interact with the terminal located in Product Testing B. I also have checked everything I could find but haven't found the data that Meh needs.

Did you guess the last digit for Blankenship's room? That breaks the terminal interaction, but all 3 scene snippets should be unlocked in the Fantasize menu.

As for Meh, there's more you can check, then. Consider what other colourful slime-and-or-gel people you know, and what colours combine to make purple, then exhaust their options - they might have gained more to say after speaking with them initially!

(1 edit) (+1)

I did guess the last digit. Good to know that's all that is there.

As for Meh, I have talked to every NPC I've rescued, done all of their side quests, and exhausted the dialogue available to me. Is it an existing piece of dialogue that I already went through but need to go through again?


EDIT: I went back through and redid everyone's dialogue and found the required information. Thanks for the hint!

I can't save😑

That's unusual, I've never had anyone report that before. Can you please provide more information, if possible? Do you get an error? Does it appear to save, but nothing happens? And what browser do you use? Privacy-focused browsers may need to make cookie exemptions for HTML/Twine games like this.

I don't use private browser idk why😓

Ok, I'm willing to help, but I need more information than that. Do you get an error? Does it appear to save, but nothing happens?

I do get errors and it kicks me out of the game

Can you tell me what those errors are?

Android version?

(+1)

There is no Android version, and it's likely that I'll make one. The game works alright on higher-resolution phones and in general all tablets when played landscape.

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I've only played a little of this so far but from what I've seen i love it! Great work

Thank you so much, I'm glad you're enjoying MERCANOID! ♥

(+1)

You did an absolutely fantastic job with this, I've gotta say I was expecting tentacles, but not much in the way of writing I'd take a genuine interest in, those expectations being proven wrong, I'm looking forwards to whatever you do next, and hopefully some potential expansion on this setting in the future.

Have a good one, you did great!

(+1)

Thank you for the kind words, and I'm thrilled you enjoyed MERCANOID. ♥ This is my primary setting, albeit its far-flung future; I have ambitions to create more games in it, past, 'present' and future!

(1 edit)

I'm guessing this game is broken on mobile since I can't get out of the pod.

Edit: nvm. I got it to work. Just had to flip my phone to see the control.

The game isn't set up for Mobile, apologies. That would require more knowledge of CSS than I possess to rework the UI down to a suitable format for smaller screens like that. I've been told it works decently well on tablets.

(+2)

I said it works fine on my phone. I just had to go vertical instead of horizontal. In the horizontal, the controls are out of view.

And as a sidenote, you've done well on this game. Looking forward to seeing what else you do.

I'm trying to spare every boss, is there a way to lower enemy morale besides attacking?

(+1)

This is situational, actually! Some enemies can't be spared, and it's up to you to figure that out. This mechanic is somewhat diminished in MERCANOID, as it's largely a prototype for my framework.

There are two bosses you can spare, IIRC; the Slammia, and the first phase of the final boss, with the latter having a specific mechanic to drop Morale.

(+1)

hell of a game, great work all round! 

Glad you enjoyed! ♥

(+1)

The writing is incredible, very good job putting the reader there. :  )

Thank you very much! I'm glad you enjoyed. ♥

This game is pretty fun it would be even cooler if there's visual art of the characters, I'm personally enjoys this type of games more when there's at least drawing of the character to help with the immersion while reading.

(+2)

Understandable, but it also wouldn't have been free if I would've had to pay for artists! Cuz I sure as heck can't draw, hah.

(+1)

Okay... I've rescued everyone, my morale's at 100, and I've completed eleven side quests... should I keep hunting for side content or can I move onto Mimi without worrying about extra content?

You probably have everything, then! Did you get Meh, the snake girl? People tend to miss her.

(1 edit) (+1)

No, I don't... but I've neither head nor tail on how to get her, nor where she is. Could I have a hint?

Edit: Nevermind, found her. Got it handled, thanks!

(+1)

neat game. I liked it.

Glad you enjoyed! ♥

Hello I wanted to ask how prevalent is the mind control aspect in the game is

It features in a few scenes. It's not a central focus, but it's the focus of the scenes in which it appears!

(+1)

Loved this game, the writing is fantastic! Looking forward to your next stuff

Thank you very much, and I'm thrilled you enjoyed the game! I'm hard at work on something new. ♥

Is this perchance inspired by Murderbot?

(+2)

No idea what that is!

MERCANOID started life as a single scene (the Gulper bad end, actually) that I wrote to entertain myself on a trip away from home, aaaand things spiralled from there.

(+1)

Would it be possible for you to make a downloable port for mobile?

Not presently, no, sorry. Don't have the design chops required to redesign this UI to play nicely on a mobile format. It works on a tablet in landscape as-is, but phones would require a signficant overhaul that's beyond me.

(+1)

Good text game.

(+1)

ok i just finished the game and overall i loved it but a couple of gripes

1. the game doesn't really explain stats i have no idea what sex appeal or intimidation does don't know how dodge or defense function or are calculates so its a lot of stuff has stats i don't know what those stats do, if they are insignificant or op

2. elemental damage is a system you cant use without knowing the elemental weaknesses and/or resistances of the enemies and far as i see there is no way to find that out making it an almost pointless system

3. skills skills are useful maybe 1-3 times each this is primarily due to the size of the game but when each skill does so little they feel unimportant the only skill you use a lot is handiwork for upgrading weapons (i rarely used consumables but that probably had something to do with the fact i was on a low difficulty) also we don't know what the highest skill req is meaning we might pump up a skill way beyond what is needed wasting sill points which would be bad if skills were important which they are not, so maybe add a max skill level?

4.tell us the max level so we can plan out a build knowing our limit

5.maybe have the training enemy show the damage calculation so you can go there to learn what to expect from attacks and weapon

yeah my biggest problems are a lack of ways for the player to find out bout game mechanics and the size of the game making certain game mechanics shallow

but overall fun game fun story looking  forward to if you have anything else to make

do you get anything special for sparing the goo girl that has jii'kii i tried but could not manage to do it am i missing something or am  i fine?

Nothing particularly special, no! Just a different end to the fight, no scene unlock or anything like that. Don't worry about it.

thanks

even though i have 2 handiwork skill i cant give a zipper arm cannon a core booster says i have insufficient handiwork but it says it only requires 2 and before then it wasnt until i got more mats than needed that the message switched from not enough resources to not enough handiwork

Whoops, mistake on my end, it was set to 3. Will be fixed for next patch.

(+1)

where does a Code Moo monster appear?

It's involved in the sidequest to rescue Professor Blankenship. It does not appear outside of this - it's a 'maybe someday' update goal.

(+2)

Great game, only took two evenings/sessions to complete but the level, fight, and character designs as well as the writing were all superb.

Thank you! I'm glad you enjoyed it!

Does anyone know the code to the door of B3?

It's randomized every time you play. You need to find the individual portions of the code, all of which can be found in the northern sector past the firs Checkpoint gate.

(+2)

I just stumbled upon this the other day and 100%'d it as soon as I could! It was an absolute pleasure to play, and I think it really builds upon some similar gameplay structures like that of TiTs or LT. The writing was by far my favorite part, each scenario was so well written, and the characters were so much fun ^^ 

(+2)

Thank you very much for the kind words! ♥ I'm thrilled you enjoyed it that much. :)

Maybe I'm blind, but... Where is the fantasize menu? Is it in-game, or do I have to quit to access it?

Go to the Repair module back in the storage module! It's under those options, as mentioned by B4B3. Repair > Fantasize, as it's a method of restoring Focus.

You can either get it done with quickly, or use it as a thematic link to the gallery - hence, the Fantasize menu. Also thematically reframes them as fantasies, which can make some more hardcore content more digestible for some people. 

Enjoy!

is there pregnancy content and if so how do i get it?

Pregnancy themes appear in a few Bad End scenes. You can unlock these for viewing at any time by beating their related encounters... or by losing to them, but this may cut your journey short!

There is no impregnation/pregnancy/birthing content outside of these scenes, given the scope of the game and the limited timeframe in which it takes place. you're well catered for, however: at a rough count, I think at least five scenes contain breeding as a theme.

(+1)

This is a great game! Scope is limited enough that it actually finishes (with Epilogue!) and since beating an encounter unlocks the loss scenes, there's no need to throw fights to see the content.

If I could add one thing, it would be lovense integration. (Or better yet, a Tentaco-brand peripheral custom made to let you really feel what your character does.)

(+2)

Glad you enjoyed it!

Can't say I've ever run across any Twine games with that sort of integration before! Wouldn't know where to start. As for a truly authentic TentaCo peripheral, that would require funding and some superscience, alas.

(+2)

Alas. 😭

(1 edit) (+3)

I feel both envious and ecstatic.

Envious because I am in the process of writing the same kind of story. Ecstatic because that's a really, really good game, with much more content and fluff that I expected. 

I'll give a full review once I've finished the game, but for now I have a lot of fun.

(+2)

Glad to hear you're enjoying it! And best of luck with your own project! ♥

(+1)

Sudden question but how do you complete the Serene Selene quest?I have been going crazy over it.

(1 edit)

Oh, I'm sorry! For some reason itch.io flagged this as spam but didn't actually bother telling me, I only found it because I was poking around the deeper tabs of my analytics

Once you've gained the quest, one of the Hab rooms - Selene tells you to go there, but has forgotten which one - contains a mass of hive-flesh with her case embedded in it. It puts you in a little gathering minigame to retrieve it. You then bring it back.

(+4)

Thank you for your most excellent writing and for sharing it here! Be sure I shall contribute as soon as possible, in whatever way great or small I can. 

For awhile yet, my thanks and my 5 star rating will have to suffice. Have a grand day <3

(+4)

N'aw, glad you enjoyed it so thoroughly! Rating (which I see you did! Thank you ♥) and sharing both go a long way to helping. I'm starting to cook up something new, but I'm working on a new module for the framework first!

(+2)

Waiting with baited breath for it! (celebratory noises)

(+2)

by the way, i kinda love the top gear reference you did. also, given the android can get "pregnant", i say the survivors you can save are lucky

(+1)

Have you fixed the scrapping bug? where some items (like the monitor/computer) cannot drop under 1 when scrapped, allowing you to get essentially infinite materials for as long as your carpal tunnel can sustain it

(1 edit)

Nnnno, because no one reported it! I wasn't aware this was a thing. That's odd, they're all using the same system, so that shouldn't be happening...  If you could, could you let me know which items are affected? I'll take a look. Could you also let me know what version of the game you encountered this in, given that from your post it seems like this was something you ran into a while ago? I just booted up a quick test area, gave myself a bunch of Busted Terminals, and they scrapped and deleted just fine. Maybe I did fix this!

(+3)

You've got quite a knack for writing, you know that?  Your descriptions paint the scene very well.

Very kind of you! Glad you enjoyed!

(+5)

This was really good. Like, *really* good. You're talented.

(+3)

Incredibly kind of you to say, thank you! ♥

(+3)

Just beat it- took about six hours, according to itch- and got the good ending. It's a really good game, and if I had one complaint it's that unless I'm missing something you can't refight most bosses without keeping a save before triggering the battle. It feels like there's stuff I've missed, which is decent in terms of replayability but since I explored most every corner I could that makes it less exciting in terms of story. I feel like maybe exp rates should be pushed down a bit by default for normal mode, it felt like I was getting level ups pretty quickly (and I finished at level cap), but altogether that's all my critique. Like I said, it's good and I enjoyed it. My favorite scene was the initial testing of the new program with B4B3, and I wound up using the bow since I prioritized dex and dodging. Didn't need to do any modding, since I wound up not having any bits when I looked into it. Thank you for your work!

(1 edit) (+3)

And thank you for playing, along with the critique! ♥

I will be honest, I didn't consider that people might want to re-fight bosses, as their scenes are unlocked afterwards anyway. I'll consider it!

Exp rates were actually increased when I reduced the encounter rate, with the intention being to mob the player less, but with slightly stronger enemies that would punish you for just spamming Attack through them. The player is free to adjust exp and 'gold' values to their liking in the options, so I'm leaning towards a relatively easy normal mode for the sake of people usually not wanting to be taxed too much in their pursuit of smut.

That scene with B4B3 is a firm favourite of mine too!

The Bits economy is a little in shambles, which is why I added two static scrappable objects in the first sector of the game. It does limit the creation and modding the player can get up to, but I hope that creates a bit of decision-making in the process!

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