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Just played through again on hard with a strength build and had a blast!

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Heck yeah! Glad you enjoyed enough to replay. ♥

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Had to make an account finally because  just need to do a long comment about this game I loved it so much!!!

For context, I'm asexual and have joked with my friends about finding a horny game that I actually like and been searching on and off. Genuinely I think this is the first one I loved for both its horny parts and the game parts. 

Loved loved loved the combat system, the flow/glow system felt really really good, items were situational but very fun (I stocked up on so much redline), the level up system reminded me of fallout new vegas which I adore, and the weapons were so unique that I was sad there wasn't a way to respec because I wanted to try them all. Plus it actually felt like a proper RPG with ramping power, at the end I could kill just about anything in a turn with B4B3 + security drones + special attacks. It also felt like an RPG with so many different ways to solve problems  without being punished for not having a specific build. Forceful weapons are hidden behind things that strength helps with, Tricky weapons are hidden behind things that Wisdom helps with, etc. Its great!

As for the horny parts I loved that they were locked behind losing all your hp, but if you had enough focus you could still get out. A lot of horny games do the hp vs mental hp thing and maybe I'm forgetting one but this is the first one I've seen where the mental hp actually feels impactful outside of just being a countdown to sex.

As for the sex, I can't really speak on it- Sorry, the bit of the smut I did read was really good! As the previous two comments mention I love how you describe "slam fucking" and the tone of the smut over all.

The characters are lovely. Each of them is one note and an existing archetype, but they never felt like jokes or stereotypes. I especially loved Ruzi, special thank you for making her feel so relatable. <3

The story is simple and a thinly veiled excuse for tentacle porn, which I respect. But what I find so much more amazing is the care that went into everything surrounding the plot. The little epithets for each monster, the in universe logs explaining how they were a product. The descriptions of items and rooms! New Text For Every Single Tile!!! The Codex!!!!!! Augh, its perfect. I may not be willing to click through the sex scenes that are the main draw of the game, but fictional company lore?? Sign me the fuck up. Plus the universe is just so wild yet takes itself so seriously! I love it!

Also! Technically related to the last point but, I was surprised the themes of identity with the buildborn and the tentacle non-con were all wrapped up in a lovely bow thematically. "Be who you want to be, don't let people take that from you" and "Too much of a good thing is bad" are very simple messages, but they were delivered very sweetly and were wholly unexpected.

Mio was an amazing character to play as. Her deadpan reactions, bouts of emotion, and internal dislodge was very fun. I was partially role playing her as asexual because she seemed so disgusted or put off by everything, the endings proved that interpretation wrong of course, but it was still fun!

Small thing but loved all the maps and icons, they look amazing!

Gosh what left can I say, um, loved the weapon upgrade system, the quests were fun and never felt tedious, the good ending was adorable, 

 Iziria's quest was really fun needing to manipulate the systems to lose but not fully lose and then make it back in one piece was a great puzzle, I can't help but wonder if I missed the connection between Nova and Mio but I really want to know what's going on between them!

The only minor nitpicks I have is there were a few bugs: items becoming other items, selling one weapon but it sells the equipped one, things like that. But, it never dulled the experience and was never a huge set back.

I really want to play this again on hard with a strict level cap and 0.75 exp and money! Sounds like a fun challenge! Maybe a strength build?

Anyways, this is probably going on for way too long, sorry!! Amazing game, 10/10, will be recommending it, 100% playing anything you make in the future. I wish I had money to give you, I hope you have a wonderful day!! <3

(+1)

Thank you very much for the kind words! They were enjoyable to read. :>

As for Nova and Mio, no resolution to that question exists in MERCANOID. Perhaps it'll be revealed some time in the future. :3c

As for the two bugs you encountered, I!... have not had those reported! But the framework I built MERCANOID on has since gone through major overhauls, including an almost total replacement and functionality upgrade of the inventory system, so hopefully they'll be fixed for the next project.

Whenever that might be. 🎃

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Honestly better than t.i.t.s. The writing is amazing, every character is super cute, the combat is more fun than i ever expected even making me think of combos to help deal with certain baddies. Can't wait to see what else you make <3 (also the way you describe fertilization and "slam fucking" is the hottest thing in the game)

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Glad you enjoyed it!~ Thank you for taking the time to comment as such, it puts a smile on my face. I'm currently hard at work overhauling some aspects of the framework the game is built on for future projects... 👀

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Ecstatic to hear that! You've got talent!!!

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Got the good ending, really really enjoyed the game. I loved the tone of it all. It's a lot, hm, kinder than most games in this genre.

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I'd say that's one of my goals in writing, even if I'm dealing with on-paper darker material. I'm glad you enjoyed it! ♥

For some reason, I cannot interact with the terminal located in Product Testing B. I also have checked everything I could find but haven't found the data that Meh needs.

Did you guess the last digit for Blankenship's room? That breaks the terminal interaction, but all 3 scene snippets should be unlocked in the Fantasize menu.

As for Meh, there's more you can check, then. Consider what other colourful slime-and-or-gel people you know, and what colours combine to make purple, then exhaust their options - they might have gained more to say after speaking with them initially!

(1 edit) (+1)

I did guess the last digit. Good to know that's all that is there.

As for Meh, I have talked to every NPC I've rescued, done all of their side quests, and exhausted the dialogue available to me. Is it an existing piece of dialogue that I already went through but need to go through again?


EDIT: I went back through and redid everyone's dialogue and found the required information. Thanks for the hint!

I can't save😑

That's unusual, I've never had anyone report that before. Can you please provide more information, if possible? Do you get an error? Does it appear to save, but nothing happens? And what browser do you use? Privacy-focused browsers may need to make cookie exemptions for HTML/Twine games like this.

I don't use private browser idk why😓

Ok, I'm willing to help, but I need more information than that. Do you get an error? Does it appear to save, but nothing happens?

I do get errors and it kicks me out of the game

Can you tell me what those errors are?

Android version?

(+1)

There is no Android version, and it's likely that I'll make one. The game works alright on higher-resolution phones and in general all tablets when played landscape.

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I've only played a little of this so far but from what I've seen i love it! Great work

Thank you so much, I'm glad you're enjoying MERCANOID! ♥

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You did an absolutely fantastic job with this, I've gotta say I was expecting tentacles, but not much in the way of writing I'd take a genuine interest in, those expectations being proven wrong, I'm looking forwards to whatever you do next, and hopefully some potential expansion on this setting in the future.

Have a good one, you did great!

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Thank you for the kind words, and I'm thrilled you enjoyed MERCANOID. ♥ This is my primary setting, albeit its far-flung future; I have ambitions to create more games in it, past, 'present' and future!

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I'm guessing this game is broken on mobile since I can't get out of the pod.

Edit: nvm. I got it to work. Just had to flip my phone to see the control.

The game isn't set up for Mobile, apologies. That would require more knowledge of CSS than I possess to rework the UI down to a suitable format for smaller screens like that. I've been told it works decently well on tablets.

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I said it works fine on my phone. I just had to go vertical instead of horizontal. In the horizontal, the controls are out of view.

And as a sidenote, you've done well on this game. Looking forward to seeing what else you do.

I'm trying to spare every boss, is there a way to lower enemy morale besides attacking?

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This is situational, actually! Some enemies can't be spared, and it's up to you to figure that out. This mechanic is somewhat diminished in MERCANOID, as it's largely a prototype for my framework.

There are two bosses you can spare, IIRC; the Slammia, and the first phase of the final boss, with the latter having a specific mechanic to drop Morale.

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hell of a game, great work all round! 

Glad you enjoyed! ♥

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