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You did an absolutely fantastic job with this, I've gotta say I was expecting tentacles, but not much in the way of writing I'd take a genuine interest in, those expectations being proven wrong, I'm looking forwards to whatever you do next, and hopefully some potential expansion on this setting in the future.

Have a good one, you did great!

Thank you for the kind words, and I'm thrilled you enjoyed MERCANOID. ♥ This is my primary setting, albeit its far-flung future; I have ambitions to create more games in it, past, 'present' and future!

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I'm guessing this game is broken on mobile since I can't get out of the pod.

Edit: nvm. I got it to work. Just had to flip my phone to see the control.

The game isn't set up for Mobile, apologies. That would require more knowledge of CSS than I possess to rework the UI down to a suitable format for smaller screens like that. I've been told it works decently well on tablets.

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I said it works fine on my phone. I just had to go vertical instead of horizontal. In the horizontal, the controls are out of view.

And as a sidenote, you've done well on this game. Looking forward to seeing what else you do.

I'm trying to spare every boss, is there a way to lower enemy morale besides attacking?

This is situational, actually! Some enemies can't be spared, and it's up to you to figure that out. This mechanic is somewhat diminished in MERCANOID, as it's largely a prototype for my framework.

There are two bosses you can spare, IIRC; the Slammia, and the first phase of the final boss, with the latter having a specific mechanic to drop Morale.

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hell of a game, great work all round! 

Glad you enjoyed! ♥

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