MERCANOID 1.0.3
MERCANOID » Devlog
1.0.3 - Minor fixes and typo corrections.
- It was possible to escape the 'trap' style bad-end encounters by simply moving with the arrows. This would cause Mio's class to break, along with being unintended behaviour in the first place.
- Adjusted the descriptions of one NPC (Isolde) to match dialogue. (Clone belly buttons!)
Files
MERCANOID Play in browser
Jul 18, 2023
MERCANOID Download.zip 4.8 MB
Jul 18, 2023
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MERCANOID
Breach the facility. Get to Engineering. Launch the Sled... and try not to get bred! ♥
Status | Released |
Author | Pyksies |
Genre | Role Playing, Adventure |
Tags | Adult, Erotic, Female Protagonist, Monster Girls, NSFW, Sci-fi, Tentacles, Text based, transformation |
Languages | English |
Accessibility | High-contrast |
More posts
- MERCANOID 1.0.8Apr 21, 2024
- MERCANOID 1.0.7Aug 15, 2023
- MERCANOID 1.0.6Aug 14, 2023
- MERCANOID 1.0.4Jul 26, 2023
- MERCANOID 1.0.2Jul 16, 2023
- MERCANOID 1.0.1Jul 15, 2023
- MERCANOID 1.0 is finally here!Jul 14, 2023
Comments
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Just finished playing through, liked the depth of your writing, but noticed some minor bugs:
Data Corruption:
Missing function:
$WSA_$WSA_Homing_Blast instead of $WSA_Homing_Blast
Momentary confusion:
(I used a script to generate a replacement, see below)
No-effect/Code-style:
Suggestion:
(or generating code the Wikifyier).UGH, Itch.io or Chrome auto-correctscorrupts the SugarCube code I try to paste here.Was going to share a piece of fancy code that uses a template without changing your data-scheme to use an array or maps. . . It was built around <<for>> loops with something like this:
Meow; looking forwards to see where this goes.
Uh, wow. Could you maybe hop in the discord so we can discuss this somewhere easier than the game's comments section? That's a lot of things to fix!
-- The bugfixing's done and it's been uploaded, though the level cap thing is intentional. 10 is the limit for MERCANOID. Level Cap sets an increasing level cap that scales with Main Quest progress, it's for people who don't like to over level for an area's intended difficulty - akin to Pokémon Nuzlockers not going over the level of the next Gym Leader, as an example.
Everything else is potentially useful, but I would need more discussion on it before implementing any of it. My code is jank, but it's jank I understand, and I've been burned by relying too heavily on proper big-girl code I didn't understand in the past.
It's nice to see such positive updates. I want to be able to use the shortcut keys to move around —— or maybe it is, but I didn't see it
Shortcut keys? You can navigate the map using the arrow keys or by clicking on the buttons in the UI, if that's what you meant!
Oh!Arrow keys!
I can't believe I forgot ……
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