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Awesome game! Unexpectedly detailed writing and fun lore, and I love the UI and game mechanics.

Thank you so much! ♥

Am I able to download it for Android too? It seems to be working well on web android, not sure if it will breakdown though. Has anyone already tried?

According to other players who've downloaded it for Android, no, it will not work. Assets will fail to load because Android's file structure is different and wants the folder to be somewhere else - where? I have absolutely no idea.

However, on my Discord server, I have a beta up that brings some UI improvements to MERCANOID for mobile devices; the caveat being that the assets are online due to the issue above. So it requires a connection to play properly. This is a stopgap while I get feedback on these UI alterations (namely, the addition of scrolling to the sidebars if the viewport is smaller than their maximum size - still janky, but less painful.)

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I understand, thank you for replying. By the way, your work is awesome and I trult enjoy it. I hope you will enjoy making more games too, love you (no homo)

Yup, still working on more as and where I can! Current project is a 1.1 update for Maverick Manor before it's used as the foundation for the next game. Big QoL and presentation upgrades (new combat ui, new save system, etc), and maybe some extra smut.~

Found an error in the "Zipper Arm Cannon Modding" passage. The third mod, Smartlink Integration, indicates in the text that it requires a Handiwork skill of 2, but you actually need to have a Handiwork skill of 3 to install it.

D'oh. Not sure if I'll fix it at this point, MERCANOID being as old as it is - it's a little difficult to go back to it now, as most of its systems have been reworked or replaced by now. Still, thank you for letting me know!

is there a way to turn on rollback/history controls? frustrating not being able to quickly go back a page to re-read something

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No. Apologies, but it was intentionally disabled for a number of reasons. For one, it was causing numerous problems, and for another, Twine's history feature causes a ton of state bloat (which had a hard limit before it causes game/save corruption). The larger a game is, the more History needs to be reigned in, or outright disabled, to allow for increased scope/size.

While MERCANOID doesn't hit this limit, that still leaves the issues it was causing to gameplay and scripting which were beyond my ken to fix.

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