That would be 'index.html', as explained under 'Installation Instructions' on this page. If the game is not launching, you may be using a severely outdated browser, or you may be using a privacy focused browser which needs to whitelist the game first so that it can function (because Twine games need to store and use some light data to operate).
Yes, if you aren't aware, a number of games have been removed from the site, but most of them are simply deindexed so you cannot search for them as easily. Stripe has pulled out of processing payments of ANY adult material, and you can currently only be indexed if your game is free - totally free, not merely '$0 or Donate', which is what most people choose (and what I previously was on).
The situation is ongoing while Itchio looks for alternate payment processors. A lot of games haven't gone anywhere, but if they aren't currently Free, you need to path your way to them via methods other than search. Collections here on site, links from author's patreons, etcetera.
Last night, I set the game to 'Free' (rather than $0 Or Donate) to get re-indexed as per Itch.io's current policy. Look up the ongoing adult games on itch.io drama to know more. I'd rather more people have access to my games than be tossing me the occasional 5 bucks right now, ahahah.
It may also be that I updated the download's supported platforms, however: I neglected to do this back when I released/updated MERCANOID, and forgot to tag it as compatible with Windows, Mac and Linux.
Take the basic gameplay and setting ideas of Trials In Tainted Space, strip out that game's utter mess of "too many cooks spoils the soup" until only the best and most consistent writing is left, condense it down to a size that is satisfying rather than overwhelming, and add in a really good main protagonist (by any standard, but especially for an H-game), and you've got MERCANOID.
The setting as it exists is something cooked up over many years, actually intended to just take place on post-human Earth/'Terra'. But when I got the basic ideas for MERCANOID, I decided it could work in that setting's future, which also allowed me to sprinkle in various references to future (past?) projects down the pipe. ♥
According to other players who've downloaded it for Android, no, it will not work. Assets will fail to load because Android's file structure is different and wants the folder to be somewhere else - where? I have absolutely no idea.
However, on my Discord server, I have a beta up that brings some UI improvements to MERCANOID for mobile devices; the caveat being that the assets are online due to the issue above. So it requires a connection to play properly. This is a stopgap while I get feedback on these UI alterations (namely, the addition of scrolling to the sidebars if the viewport is smaller than their maximum size - still janky, but less painful.)
I understand, thank you for replying. By the way, your work is awesome and I trult enjoy it. I hope you will enjoy making more games too, love you (no homo)
Yup, still working on more as and where I can! Current project is a 1.1 update for Maverick Manor before it's used as the foundation for the next game. Big QoL and presentation upgrades (new combat ui, new save system, etc), and maybe some extra smut.~
Found an error in the "Zipper Arm Cannon Modding" passage. The third mod, Smartlink Integration, indicates in the text that it requires a Handiwork skill of 2, but you actually need to have a Handiwork skill of 3 to install it.
D'oh. Not sure if I'll fix it at this point, MERCANOID being as old as it is - it's a little difficult to go back to it now, as most of its systems have been reworked or replaced by now. Still, thank you for letting me know!
No. Apologies, but it was intentionally disabled for a number of reasons. For one, it was causing numerous problems, and for another, Twine's history feature causes a ton of state bloat (which had a hard limit before it causes game/save corruption). The larger a game is, the more History needs to be reigned in, or outright disabled, to allow for increased scope/size.
While MERCANOID doesn't hit this limit, that still leaves the issues it was causing to gameplay and scripting which were beyond my ken to fix.
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where os the launch program ? lol
That would be 'index.html', as explained under 'Installation Instructions' on this page. If the game is not launching, you may be using a severely outdated browser, or you may be using a privacy focused browser which needs to whitelist the game first so that it can function (because Twine games need to store and use some light data to operate).
still enjoying this game and glad its saved. wish itcho hadnt removed the similar games button though
Is that gone? I was getting some traffic from 'Games similar to (x)' when the indexing went down.
But aye! My games aren't going anywhere - not by my choice, anyway - and I'm continuing to work on more stuff. ♥
yes, that games similar to seems to be removed for some reason.
Yes, if you aren't aware, a number of games have been removed from the site, but most of them are simply deindexed so you cannot search for them as easily. Stripe has pulled out of processing payments of ANY adult material, and you can currently only be indexed if your game is free - totally free, not merely '$0 or Donate', which is what most people choose (and what I previously was on).
The situation is ongoing while Itchio looks for alternate payment processors. A lot of games haven't gone anywhere, but if they aren't currently Free, you need to path your way to them via methods other than search. Collections here on site, links from author's patreons, etcetera.
i know, it was just, through this game i found a few text games i really liked
I got a ping in here... Says a download was added, but wasn't there always one? Or am i mis-remembering...
Last night, I set the game to 'Free' (rather than $0 Or Donate) to get re-indexed as per Itch.io's current policy. Look up the ongoing adult games on itch.io drama to know more. I'd rather more people have access to my games than be tossing me the occasional 5 bucks right now, ahahah.
It may also be that I updated the download's supported platforms, however: I neglected to do this back when I released/updated MERCANOID, and forgot to tag it as compatible with Windows, Mac and Linux.
Take the basic gameplay and setting ideas of Trials In Tainted Space, strip out that game's utter mess of "too many cooks spoils the soup" until only the best and most consistent writing is left, condense it down to a size that is satisfying rather than overwhelming, and add in a really good main protagonist (by any standard, but especially for an H-game), and you've got MERCANOID.
I'm glad you enjoyed it so much!
The setting as it exists is something cooked up over many years, actually intended to just take place on post-human Earth/'Terra'. But when I got the basic ideas for MERCANOID, I decided it could work in that setting's future, which also allowed me to sprinkle in various references to future (past?) projects down the pipe. ♥
Awesome game! Unexpectedly detailed writing and fun lore, and I love the UI and game mechanics.
Thank you so much! ♥
Am I able to download it for Android too? It seems to be working well on web android, not sure if it will breakdown though. Has anyone already tried?
According to other players who've downloaded it for Android, no, it will not work. Assets will fail to load because Android's file structure is different and wants the folder to be somewhere else - where? I have absolutely no idea.
However, on my Discord server, I have a beta up that brings some UI improvements to MERCANOID for mobile devices; the caveat being that the assets are online due to the issue above. So it requires a connection to play properly. This is a stopgap while I get feedback on these UI alterations (namely, the addition of scrolling to the sidebars if the viewport is smaller than their maximum size - still janky, but less painful.)
I understand, thank you for replying. By the way, your work is awesome and I trult enjoy it. I hope you will enjoy making more games too, love you (no homo)
Yup, still working on more as and where I can! Current project is a 1.1 update for Maverick Manor before it's used as the foundation for the next game. Big QoL and presentation upgrades (new combat ui, new save system, etc), and maybe some extra smut.~
It works through the fabularium as long as you load the image file
Found an error in the "Zipper Arm Cannon Modding" passage. The third mod, Smartlink Integration, indicates in the text that it requires a Handiwork skill of 2, but you actually need to have a Handiwork skill of 3 to install it.
D'oh. Not sure if I'll fix it at this point, MERCANOID being as old as it is - it's a little difficult to go back to it now, as most of its systems have been reworked or replaced by now. Still, thank you for letting me know!
is there a way to turn on rollback/history controls? frustrating not being able to quickly go back a page to re-read something
No. Apologies, but it was intentionally disabled for a number of reasons. For one, it was causing numerous problems, and for another, Twine's history feature causes a ton of state bloat (which had a hard limit before it causes game/save corruption). The larger a game is, the more History needs to be reigned in, or outright disabled, to allow for increased scope/size.
While MERCANOID doesn't hit this limit, that still leaves the issues it was causing to gameplay and scripting which were beyond my ken to fix.